AI Insights · Timothy · October 2022
Top 5 Disney Games Performance in Uruguay Q3 2022
An overview of the performance of the top 5 Disney games in Uruguay during Q3 2022, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2022, the top 5 Disney games on a unified platform in Uruguay showed varied performance trends across weekly downloads, revenue, and active users, according to data from Sensor Tower.
Disney Mirrorverse from Kabam Games, Inc. saw a notable peak in weekly revenue at $281 in early August, before gradually declining to $2 by the end of September. Weekly downloads peaked at 1.2K in mid-July and then declined to around 111 by the end of the quarter. Weekly active users also saw a decline, starting from 935 at the end of June and dropping to 457 by the end of September.
The Simpsons™: Tapped Out from Electronic Arts experienced a significant spike in weekly revenue, peaking at $207 in mid-July before stabilizing around $66 by the end of September. Weekly downloads varied, reaching a high of 609 in early August and ending the quarter at 458. The game maintained a stable number of weekly active users, starting at 4.2K in late June and ending at 4.3K in late September.
LEGO® DUPLO® MARVEL by StoryToys Limited saw fluctuating weekly revenue, with highs of $55 in mid-July and $41 at the end of September. Weekly downloads remained consistent, hovering around the mid-200s throughout the quarter. Weekly active users showed a gradual increase, starting at 324 at the end of June and rising to 413 by the end of September.
MARVEL Future Fight from Netmarble Corporation had a varied revenue trend, peaking at $208 in early August and ending the quarter at $134. Weekly downloads saw a peak of 303 in mid-July, with a slight decline to 249 by the end of September. The game maintained a stable weekly active user base, starting at 3.5K in late June and ending at 3.7K in late September.
LEGO® Star Wars™ - TFA by Warner Bros. had minimal revenue changes, consistently recording $2 weekly. Weekly downloads were steady, peaking at 240 in early August and ending the quarter at 195. The game saw a slight increase in weekly active users, starting at 245 in late June and reaching 276 by the end of September.
For more detailed insights and data, visit Sensor Tower.